Dausegne (Heroic PTR): Just an overlap boss. Timing wise comparable to Inerva with abilities.

Overview:

P1: Drag boss near Orange. Everyone except the 1 tank bait the cone behind boss. Kill add. Run through Halo. Group 1 (MDPS) Soak Beam. Group 2 (RDPS) Soak Second Beam. Immunities work on Beam. Intermission. Drag boss behind us to the other pillar. Rinse and Repeat with the exception of 2 Halos (Run through 1, AFK the 2nd). Intermission. Drag boss back to near Orange. Rinse and Repeat with the exception of 3 Halos (Run through 1, Run backwards 2nd, AFK 3rd). Boss dead GG.

Intermission: Starts when boss is at 0 mana. Everyone stacks, Pop defensives, and Burn the shield. Pillar orders are static and never change. #1 is already activated so it starts from 2 -> 3 -> 4.

Specific:

P1:

  1. Markers are just used for positioning references.
  2. Pull boss and drag near Orange.
  3. Everyone except the tank with the boss will stand behind the boss to bait the cone.
  4. Dodge the cone.
  5. Add will spawn next to the tank along with dropping 3 pools next to the tank.
  6. Kill the add.
  7. Halo will spawn with the add.
  8. Let the Halo just go through you.
  9. Player targeted by Staggering Barrage run out of the group a short distance.
  10. Melee will soak first and then Range will soak second due to the damage taken increase from beam debuff.
  11. Pacing is normally 2 adds and 2 soaks before each intermission.
  12. Rinse and Repeat.
  13. After 1st Pillar you go to Pillar 4 (Behind us) and Use X then Skull for Pools.
  14. After 2nd Pillar you go right next to the pillar back at Orange since 1) The pools have despawned, and 2) This same pillar is where our first Halo is.
  15. Halo order is as follows: First 5 Halos (Sets start from 1) are 1, 2, 3.
  16. 6th goes 3, 2, 1 (In reverse).
  17. 7th is 3, 2, 1, 4.
  18. Pillars will be marked with a color for simplicity sake
  19. Boss will be long dead before 7th set. GG

Intermission: Starts when boss is at 0 mana. Everyone stacks, Pop defensives, and Burn the shield. Pillar orders are static and never change. #1 is already activated so it starts from 2 -> 3 -> 4.

Positioning
Cone bait positioning
Add positioning
Pools + beam
Intermission
P2 pools