Artificer (Heroic PTR): Half of the mechanics are the same from Nathria Artificer

Overview:

P1: Stay spread 5yds, 1st Dimensional Tear to Middle and 1st Bridge Jump, Bait Traps, Dodge Circles, 1st Ring is Inner à Outer, Glyph of Relocation to 3rd Bridge Jump, Raid back to original spots, Slowly rotate around the room Clockwise.

Intermission: 75%, Stay in positions for Trap Bait, Dodge Big AoE Circles, Focus the Acolytes (2) before they transform, Dodge Acolyte Tank Frontal, Cleave + Interrupt Spellslingers.

P1 #2: Rinse and Repeat, 2nd Dimensional Tear to Middle and 3rd Bridge Jump, 2nd Genesis Ring is Outer à Inner.

Intermission: 50%, Rinse and Repeat.

P1 #3: Rinse and Repeat. Dimensional Tear to Middle and Square (Parallel to 1st Bridge Jump), 3rd Genesis Ring is Inner/Outer With a Relocation Overlap, Raid stands behind Middle Ring after Inner, Tank takes Relocation to the edge of Outer, Tank sucks raid through the Middle Ring, Everyone lives. 4th Genesis Ring is Inner/Outer With no Relocation Overlap, Hero, 5th Genesis Ring (Enrage) Inner/Inner, then Inner/Outer, then Inner/Outer etc. etc. etc.

Specific:

P1:

  1. Pull boss 5yds Left of the middle.
  2. Everyone else have a loose 5 yard spread near the Back Right of the entrance of the room.
  3. Tank take Inner Teleport to the Middle of the room.
  4. Other person takes it to the 1st Mythic Jump Platform (Star)
  5. Stay Spread 5yds to Bait Traps (You can NOT clear the traps on Heroic/Mythic).
  6. Stay Spread 5yds for Hyperlight Sparknova (Small AoE Circles on each player)
  7. Dodge Big AoE Circles.
  8. 2 Sets of Traps Before Genesis Ring.
  9. 1st Genesis Ring is starting Inner and going Outwards.
  10. Raid takes Outer Teleport Ring.
  11. Tank takes Relocation to the 3rd Mythic Jump Point (2nd Genesis Ring Spot) when we take Ring since it will Overlap with Genesis Ring.
  12. Relocation damage deals damage based on Range Away Radius.
  13. Raid moves back to original position.
  14. Raid will move Clockwise around the room due to Traps taking up space.
  15. Phase change at 75%.

Intermission:

  1. 1st Intermission Starts at 75%.
  2. Boss will be immune to damage.
  3. Boss will do ramping pulsating damage to the entire raid.
  4. Loose stack for AoE Heals.
  5. Still Bait the Traps in the proper spots.
  6. Dodge Big AoE Circles.
  7. Focus the 2 Acolytes (Need to die before they transform into a bigger add).
  8. Dodge their Frontal Cone.
  9. Cleave the Spellslingers.
  10. Interrupt their casts.
  11. Before Intermission ends get back to the new area in front of Traps.
  12. Maintain 5yd Spread

P1 #2:

  1. Rinse and Repeat as P1 #1.
  2. Keep rotating clockwise as the space fills with Traps.
  3. 2nd Genesis Ring Starts Outer and is coming Inwards.
  4. Raid takes the Middle Teleport Ring
  5. Tank with Relocation goes the opposite way from Traps.
  6. Phase Change at 50%

Intermission #2:

  1. Rinse and Repeat as Intermission #1.

P1 #3:

  1. Rinse and Repeat as the previous P1s.
  2. Take 1st Teleport Ring to the Middle.
  3. Take the 2nd Teleport Ring to where the 4th Mythic Bridge Platform would be.
  4. Only difference are Genesis Rings.
  5. 3rd Genesis Ring is Two Rings at once.
  6. We will also get a Relocation Overlap with both Genesis Rings.
  7. First Ring Starts Middle and goes Outwards
  8. Second Ring starts Outwards and comes to the Middle.
  9. Raid takes the Outer Teleport Ring first.
  10. Raid then stands Behind the Inner Teleport Ring.
  11. Tank takes Relocation to the edge of the Outer Genesis Ring.
  12. Tank will then sucks the raid.
  13. The raid will get sucked into the Inner Ring if properly standing behind it.
  14. Everyone lives.
  15. After this overlap we will not need to do this again.
  16. Raid gets repositioned.
  17. New Teleport Rings will
  18. 4th Genesis Ring is Soft Enrage.
  19. Genesis Rings will spawn faster and faster from this point on.
  20. 4th Genesis Ring are still Two Genesis Rings overlapping like Genesis Ring #3.
  21. Starts in the Middle and goes Outwards.
  22. Raid takes the Outer Teleport Ring.
  23. Then it starts Outer and goes Inner.
  24. Raid takes the Middle Teleport Ring.
  25. Noo Relocation Overlap.
  26. Go back to the front of previous Traps.
  27. Pop Hero.
  28. Take Teleport Rings to previous spots when the phase started.
  29.  5th Genesis Ring is the full Enrage.
  30. We will have Tank Relocation with this Ring.
  31. Genesis Ring Starts Middle and goes Outwards.
  32. Raid takes Outer Teleport Ring.
  33. Genesis Ring Starts Inner again and then goes Outwards.
  34. Raid runs to the Right of the Outer Teleport Ring
  35. Tank tanks Relocation to the far Left of the Outer Teleport Ring.
  36. Raid will get sucked through the Outer Teleport Ring.
  37. Raid will live.
  38. Then Genesis Ring #6 starts Outer and comes to the Middle.
  39. Raid takes the Middle Teleport Ring.
  40. Genesis Ring #7-8 has 4 Rings.
  41. Genesis Rings will constantly spawn every 5-6 seconds.
  42. The same pattern Genesis Ring Pattern will repeat.
  43. Starts from Middle and goes Outwards.
  44. Raid takes the Outer Teleport Ring.
  45. 2nd Genesis Ring Starts from Middle and goes Outwards.
  46. Raid immediately runs to the Outer Teleport Ring.
  47. Raid takes the Outer Teleport Ring immediately.
  48. 3rd Genesis Ring starts from the Outer and comes to the Middle.
  49. Raid takes Middle Teleport Ring
  50. 4th Genesis Ring starts from the Middle and goes Outwards.
  51. Raid takes the Outer Teleport Ring
  52. Burn Boss.
  53. GG
  54. Genesis Ring #6 is Hard Enrage with Genesis Rings constantly spawning in this pattern.